Spring 2024

Qianna and the Quantum Train

Set of 4 titles

Qianna is an eight-year-old inventing genius who is ready to knock the scientific world on its heels. With a Quantum Train that can jump through space and time, she and her QTs--a crew of Quantum Train pals--show that STEAM is truly for everyone. Bursting with modern, hip-hop flair, these graphic novels introduce readers to diverse thinkers of the past who proved that inclusivity is the key to the future.

Format List Price Your Price Qty
$146.60 $109.96
Title   ATOS Format Qty
Qianna and the Quantum Train (4 titles) NEW
The Dr. Wu Brain Switcheroo!: An Adventure with a Physics Phenom NEW 3.3
The Great Time Heist!: An Adventure with an American Inventor NEW 3.0
The Race of Ages!: An Adventure with a Medical Pioneer NEW 3.2
The Time Quake!: An Adventure with an Engineering Genius NEW 3.2
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Interest Level Grade 3 - Grade 5
Reading Level Grade 3
Dewey Number 741.5
Lexile
ATOS Reading Level 3.0-3.3
Guided Reading Level Y
Language English
Publisher Capstone
Format Reinforced book
ISBN S24CAPS12
Copyright 2024
Number of Pages
Dimensions
Graphics Full-color illustrations

Booklist Review of Qianna and the Quantum Train

Qianna and her squad of friends are dropping beats in a music studio when a “time quake” erases subway transit, high-speed trains, roller coasters, and other forms of transport that rely on clean electric propulsion in this STEM-inspired graphic novel, part of the Qianna and the Quantum Train series (4 titles). Plenty of action and dialogue guide the story as the squad escapes on a quantum train and travels back to 1885 Brooklyn. A rip between worlds leads them to a bizarre underground city beaming with electricity—and to Granville T. Woods, a once-disrespected but now-revered Black pioneering engineer and inventor with expertise in electricity. From Woods, the squad learns about dynamic electricity, which is reinforced in a concluding explanation of subway cars and their third rail system.

SLJ Review of Qianna and the Quantum Train

Qianna and her diverse group of friends meet famous scientists, inventors, and engineers by traveling through time and space on the Quantum Train. Readers follow along on these adventures as the kids visit Dr. Wu, George Washington Carver, and other greats of STEM history. These time travel adventures introduce students to physics, the creation of the artificial heart, and biochemical and electrical engineering. The graphic novels have a “hip-hop spin,” and the friends meet a diverse range of science heroes from various eras. The stories are supported by back matter including a glossary, suggested books and websites for further reading, explanations of key concepts such as particle accelerators, and biographical profiles on the featured scientists. VERDICT An engaging series perfect for fans of Max Axiom and other STEM graphic series. Great for encouraging readers who may be reluctant scientists, but who enjoy the graphic novel presentation.